 | I worked on a TV Ad recently and though I can't show any of the work I did for it until it is aired, here is a new tutorial I made to demonstrate how you can combine a bone and morph base facial rig. This is done in 3ds Max. Keith Lango (www.keithlango.com) made a similar rig in Maya. You can view his tutorials from his May 6, 2007 blog. Go to my tutorial section to view the my setup for 3ds Max.
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